

For mid-range MANPADS x2 stack is usually sufficient. ATGM inf is weak so care must be taken to hide them, artillery will also kill them easily even if garrisoned, thus a reason why quality over quantity is not an "optimal" choice.ĭitto as ATGM in regards to accuracy, but unlike ATGM infantry that depends on placement, if playing quantity over quality it is recommended to stack them (ala x4 stacking) if using cheap MANPADS like the Redeye / Blowpipe / Strela-2. Multiple ATGMs in trap style placement allow even the most expensive of tanks to be taken out by as little as two or three 15pt Ban-Tank Fa-gots. Cheaper, numerous ATGMs with less AP value may be better depending on how good you are with placement as the extra numbers increase probability of hits, and crucially, the reason why AP does not matter is because no matter how well armored a unit is, it is only really armored on the front (keep this in mind). For accuracy, 45% is a good baseline (Ban Tank Fa-got vs MILAN F1, real world game experience is that BTFs hit most of the time while MILANS struggle).ĪP value does not matter unless you absolutely want something that has to be able to attack the most expensive of tanks from the front at the sacrifice of strategic versatility. Here's my rundown, please do give it a read.Īccuracy and AP value is not as relevant as most people make it out to be. The terrain dictates what units can be used and what cannot be used effectively.


Particularly the situation, timing, and the terrain. Quick note: All units are good in the game, the only deciding factor is how they are used. All units are useful in the game, ignore the "meta" players that tell you that you must only use expensive 50+ 100+ 200+ point units to be good at the game, this is Wargame not Company of Heroes. (Reference: I use T-34s and cheap units in multiplayer and have not touched a 100+ point unit that isn't an anti-tank plane / bomber / ship / CV in a long time, this is my playstyle and it is relatively rare to see in MP in general). Quality doesn't always win against quantity, because quantity when properly used can negate quality very easily. At least you have an idea of how numbers can win.
